Craps Rules
The player, called the shooter, rolls two dice and the total of the two dice is added together.
The first roll is called the come-out roll. When rolling the come-out roll, the shooter is trying to establish a point by rolling one of the following numbers: 4, 5, 6, 8, 9, or 10. If one of those numbers comes up, then that number becomes the point.
If you wagered on the Pass Line, you are betting that the shooter will roll the point again before rolling a 7.
- Your Pass Line bet would win if the shooter rolled the following sequence: 4, 6, 8, 12, 5, 4. You would lose if the shooter rolled this sequence: 4, 6, 8, 12, 5, 7. The round ends when the shooter either rolls the point (by rolling a 4) or craps out (by rolling a 7).
If you wagered the Don't Pass Line, you are betting that the shooter will crap out by rolling a 7 before the point is rolled again.
- Your Don't Pass Line would win if the shooter rolled the following sequence: 4, 6, 8, 12, 5, 7. You would lose if the shooter rolled this sequence: 4, 6, 8, 12, 5, 4.
If the shooter rolls a 7 or 11 on the come-out roll, the Pass Line bet is paid off at even money and the Don't Pass bet is lost. If the shooter rolls a 2, 3, or 12 then the Pass Line bet is lost. The Don't Pass bet wins if a 2 or 3 is rolled and is a push if a 12 is rolled.
If the shooter rolls a point number, then the game progresses to the next stage where the shooter has to roll the same number again before rolling a 7.
The Pass and Don't Pass bets are common bets. However, there are many other bets that can be made.